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The Computer Animation Group at RWTH Aachen University focuses on a variety of research areas in physically-based simulation, covering topics such as rigid body systems, deformable solids, fluids, collision handling, cutting, and fracturing. The group aims to develop real-time simulation methods that can be applied in areas like virtual prototyping, simulation engineering, medical simulation, and special effects in computer games and movies. Their research output has received multiple awards, including for papers presented at prestigious conferences like ACM SIGGRAPH and Eurographics. The team is also involved in open-source projects, creating and sharing tools such as the SPlisHSPlasH library for fluid simulation based on Smoothed Particle Hydrodynamics (SPH).
Includes Software Systems Engineering. GRE is mandatory for Non-EU/EEA applicants.