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David Mould received his Ph.D. from the University of Toronto in 2002. He was a faculty member at the University of Saskatchewan from 2002 to 2008 before joining the School of Computer Science at Carleton University in 2008. His research is centered on computer graphics with specific interests in procedural modeling, non-photorealistic rendering, and computer games. Mould's work in procedural modeling focuses on generating natural phenomena and developing new algorithms for creating realistic virtual environments, such as mountains and trees. He has pioneered techniques in texture synthesis and is dedicated to transforming photographic images into stylized forms, including stained glass and watercolor illustrations. Additionally, he explores innovative forms of storytelling within games, emphasizing nonlinear narratives. Mould leads a research group known as Graphics, Imaging, Games (GIGL), where he mentors students and collaborates on various projects in the realm of computer graphics.
Includes MEng and MASc options.