Generate a tailored SOP for Dr. David Mould. Improve your application with a focused, well-structured draft.
David Mould received his Ph.D. from the University of Toronto in 2002. He was a faculty member at the University of Saskatchewan from 2002 to 2008 before joining the School of Computer Science at Carleton University in 2008. His research interests lie in the field of computer graphics with specific focus areas including procedural modeling, image processing, and non-photorealistic rendering. Mould's work on procedural modeling emphasizes the simulation of natural phenomena and the development of new algorithms for creating virtual environments such as mountains, trees, and lightning. He has also developed innovative approaches to texture synthesis, which enhance the visual quality of rendered images. In the area of non-photorealistic rendering, Mould aims to transform photographic input images into stylized versions that resemble stained glass, watercolor, and stippled illustrations. Furthermore, within the gaming domain, he explores novel abstractions for nonlinear storytelling in video games.
Includes MEng and MASc options.