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Julian Togelius is a Professor at the NYU Tandon School of Engineering, where he conducts research at the intersection of artificial intelligence and gaming. His work focuses on developing methods that enhance the enjoyment and interactivity of games, covering a range of formats including video games, board games, and cognitive games. Utilizing AI techniques, including evolutionary computation and neural networks, Togelius is flexible in his approach and engages various methodological frameworks. He is particularly interested in player modeling, procedural content generation, automatic game design, and believable bot behavior. He is affiliated with research initiatives such as the Game Innovation Lab at NYU, which connects faculty and students to foster innovative projects in game development. With an educational background including a Doctor of Philosophy in Computer Science from the University of Essex and a Master of Science in Evolutionary Adaptive Systems from the University of Sussex, he is well-versed in the complexities of AI within the gaming sector.
Administered by the Department of Electrical and Computer Engineering.