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Magnus Johansson is a researcher and lecturer at the Department of Game Design, Uppsala University, Campus Gotland. He received his doctorate in Computer Systems Sciences from Stockholm University in June 2013. His research focuses on the social aspects of online games, including player-created rules and toxic gaming behaviors. Johansson's work evaluates design usability from a meaningful learning perspective and engages with the creation of socially believable non-player characters. Current and future studies involve projects funded by the Swedish Research Council, aimed at understanding the influence of anonymity on online interactions, as well as workshops addressing the social believability of games. He is deeply involved in themes around ethical dilemmas in games, the social dimensions of gameplay, and philosophical perspectives of playing.
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