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Neil Frederick Stewart completed his undergraduate studies at the University of British Columbia in Mathematics in 1964 and earned his PhD in Toronto in 1968, notably one of the first doctoral degrees in computer science awarded in Canada. He began teaching at the Department of Computer Science and Operational Research at the University of Montreal in 1971, where he has mentored many students and conducted impactful research. Stewart's research interests primarily revolve around the design of robust algorithms and the application of subdivision surfaces in solid modeling, with a strong focus on their use in computer graphics and computer vision, particularly in creating geometrical models for video games and film animation. He has supervised various graduate theses, contributing significantly to the development of methods in automatic intersection detection on parametric surfaces and visualization techniques in a variety of contexts.
Most programs require French B2 level; specific departments may require C1 or C2.