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Tiberiu Popa is an Associate Professor in the Department of Computer Science at Concordia University, specializing in Software Engineering. His research interests include Computer Graphics, 3D Modeling, and 3D/4D Acquisition. He is recognized for his contributions in these areas, promoting innovative techniques and methodologies that enhance the accuracy and efficiency of digital representations of physical objects. With a strong background in both theoretical and applied aspects of computer science, Professor Popa has engaged in various projects that aim to bridge the gap between complex algorithms and practical implementation. His work emphasizes the significance of visual computing and its applications in various fields such as animation, virtual reality, and simulation. He is dedicated to fostering a collaborative learning environment, encouraging students to explore and push the boundaries of computer science through creative endeavors. As a committed educator, Tiberiu Popa strives to equip the next generation of computer scientists with a solid understanding of core principles while inspiring them to innovate in their own research pursuits.
Administered by the Mel Hoppenheim School of Cinema; focuses on cinematic arts practice and research-creation.