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Erik Ottar Jensen conducts research at the intersection of learning, technology, and gaming, with a particular focus on how games and facilitated gaming activities can support both academic learning and social well-being, contributing to sustainable development. His work encompasses digital development and learning technologies, exploring how digital games and technological learning designs can create meaningful and engaging learning experiences. He is involved in developing and testing game-based teaching practices that connect mathematical competencies with cooperation, reflection, and social communities. Jensen also investigates facilitated gaming, looking at how structured play activities can enhance well-being and participation among youth, especially in contexts with vulnerable groups and special educational needs. Methodologically, his approach is rooted in Design-Based Research, participatory design, and Design Thinking, where development and research are closely linked through iterative processes in collaboration with practitioners. He teaches and supervises in areas such as game didactics, learning technology, and design methodologies, aiming to generate knowledge that strengthens teaching practice and contributes to societal innovation in education and well-being.
Aalborg University • Copenhagen, Denmark
Teaching and research in learning technologies and game didactics.
Requirements apply generally to Master's programs across departments including Sociology, Business, and Engineering at Aalborg University.